IceFrog:6.60将最少加入5个新物品
翻译:尧尧 ,修改by光与影
Icefrog:首先,我要感谢大家,在过去几周发给我电子邮件。最近事情非常繁忙。虽然我通常不给出一个确切的发布时间,但你们还是非常有耐心地等。我的计划是在6月初发布6.60,我会尽我最大的努力以确保没有更多的推迟。如果某个功能或改动仍需要更多的工作,我会尝试将它保存在下一个版本,这样我好保证你们能够尽快地拿到等待已久的6.60这张地图。
以下列出的一些6.60中值得期待的事情。在这张新版本地图里将出现许多新的物品(至少5个),以及对现有物品的一些改进和重做。一些英雄的技能修改,2个英雄的重做以及添加一到两个新英雄,这些都值得期待。一种为建筑(塔)设计的回血体系:只有当它们受到攻击而且附近没有小兵或者尸体残骸时(关于这个更详细的资料参见将要发布的新版本的changelog),就会激活回血系统。当然还会有通常意义上的平衡性改动,错误和视觉修复修改,这些基本上是每个版本都会有的。这仅仅是一个简要介绍,还有其他许多更有趣的五花八门的变化和特点,这里就不一一介绍,我会把它们放到详细改动说明中去。
与往常一样,你可以随时告诉我什么东西你喜欢什么东西你不喜欢,反馈意见和建议对我来说非常重要。再次感谢您的耐心,我希望你们喜欢并享受这张地图。
英文原文:
6.60Info
First, I want to thank everyone for their emails in the past week or so. Things have been kind of hectic lately. Even though I usually don't like to give a schedule, you guys have been very patient. My plan is to release 6.60 in early June and I am doing my best to make sure that there are no further delays. If a feature or change still needs more work, I'll try to save it for the next version instead so I can get this in your hands asap.
Here is a list of a few of the things to expect in 6.60. There will be many new items (at least 5) and improvements or remakes to current items. You can also expect lots of ability changes on old heroes, a couple hero remakes and a new hero or two. A new regeneration system for structures will be active only when they are attacked without creeps/corpses nearby (more detailed infomation on the mechanics for this in the changelog). Naturally there will be the usual balance, bug and visual fixes that come with every update. That is just a brief summary; there are a lot more interesting miscellaneous changes and features, but I'll save the rest for the changelog.
As always, feel free to let me know what things you do and don't like, feedback and suggestions are very important to me. Thanks again for the patience and I hope you guys enjoy the map.
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